Aims and Scope

Interdisciplinary in its coverage, the International Journal of Industrial Mathematics (IJIM) is dedicated to publish original and expository articles on all aspects of industrial and applied mathematics. Emphasizing papers that represent a substantial advance in their field, the journal is an excellent source of current information for mathematicians, industrial engineering, computer scientists, applied mathematicians, physicists, statisticians and biologists. In addition to the traditional issues and problems in industrial mathematics, the journal also publishes papers describing relevant applications in such fields as physics, fluid dynamics, engineering and other branches of applied science. The journal strives to be exible in the type of papers it publishes and their format. The journal strives to provide authors with a refereed outlet for their work which is subject to the least possible publication delay. This is done by minimizing editorial delays and offering authors the option to submit camera-ready copy.

The journal features articles on Optimization, Production, Manufacturing and Logistics, Stochastic and Statistics, Computational Intelligence and Information Management, Learning and Evolutionary Computing, Expert and Decision Support Systems, Biometrics, Fuzzy Logic, Approximate Reasoning, Self-adaptation and Self-organizational Systems, Data Engineering, Data Fusion, Information and Knowledge, Adaptive and Supervisory Control, Discrete Event Systems, Symblic/Numeric and Statistical Techniques, Perceptions and Pattern Recognition, Design of Algorithms, Software Design, Computer Systems and Architecture Evaluations and Tools, Human-Computer Interface, Computer Communication Networks and Modelling and Computing with Words, Manufacturing, Automation and Mobile Robots, Virtual Reality, Image Processing and Computer Vision Systems, Photonics Networks, Genomics and Bioinformatics, Brain Mapping, Language and Search Engine Design, User-friendly Man Machine Interface, Data Compression and Text Abstraction and Summarization, Virtual Reality, Interfaces with other Disciplines.